If you're a parent with children at home, chances are you're familiar with the question of "to allow or not to allow": the huge dilemma parents face when deciding if they should let their kids play violent video games. There's been a lot of debate over the issue of how exposure to violent video games and other violent media content, such as in movies and TV shows, affects children. Many studies indicate that violence in media may be a risk factor for development of aggressiveness in some kids, reduced caring about others, increased confrontational and disruptive behavior , and other antisocial behaviors. Most researchers say it's unlikely that playing violent video games will cause a child with no other risk factors for violence to turn into someone who's extremely violent and harms others. Nevertheless, one of the best arguments for limiting all kids' exposure to violent media content, regardless of their personal background, comes from a recent study published in JAMA Pediatrics.
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The Science Behind Video Games and Violence | NOVA | PBS | NOVA | PBS
This is a list of video games that have been censored or banned by governments of various states in the world. Governments that have banned video games have been criticized for a correlated increase in digital piracy , limiting business opportunities and violating rights. Phantasy Star Online 2 has been banned due to loot boxes. Brazil has banned many video games since , mainly due to depictions of violence and cruelty,  making it illegal to distribute and otherwise sell these games. Additionally, the Brazilian advisory rating system requires that all video games be rated by the organization, where unrated video games are banned from being sold in Brazil.
Violent video games do not cause real-world aggression
Playing video games has become a popular activity for people of all ages. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVDs. On average, girls spend more than an hour per day playing video games and boys spend more than two hours. Teens often spend even more time than younger children.
The staff consists of about 30 people, including raters and the administrative staff, having passed public service exams, with various academic backgrounds. These content rating analysts undergo continuous training, and never affix a rating individually. All works are watched by at least two analysts separately and if there is no consensus, the analysis group is broadened. The criteria that guide the public policy of the content rating are supported under 3 broad themes—sex, drugs, and violence—content considered inappropriate to the upbringing of children and adolescents.